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 Pack 51

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silversurfer

silversurfer


Posts : 60
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Join date : 2009-11-16
Location : USA

Pack 51 Empty
PostSubject: Pack 51   Pack 51 I_icon_minitimeSat Jul 03, 2010 9:19 pm

Supposedly this is the next pack that is going to be released on: 07/17/2010
Most of the cards are already in the game and some of them be added during the maintenance. Some of these cards can be found through npc/booster pack i am not guaranteeing that all of these cards will be in the pack. These cards were in real life "Crimson Crisis" pack. I do not think tethys,assault Armor, necroface, goblin zombie and other event cards/bp/yoc will be released on this pack.

Alien Ammonite /Tuner Monster /LIGHT / Reptile / 1 Star /ATK: 500 DEF: 200
When this card is Normal Summoned you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.

Alien Kid /LIGHT / Reptile / 4 Stars/ATK: 1600 DEF: 700
Place 1 A-Counter on all monsters Special Summoned to your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF foe each A-Counter during damage calculation only.)

Alien Overlord /DARK / Reptile / 6 Stars/ATK: 2200 DEF: 1600
You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF foe each A-Counter during damage calculation only.)

Arcane Apprentice
/Tuner Monster /FIRE / Spellcaster / 2 Stars/ATK: 1000 DEF: 400
If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your deck to your hand.

Arcane Barrier
/Continuous Spell
Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4) You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.

Arcanite Magician
/Synchro/LIGHT / Spellcaster / 7 Stars /ATK: 400 DEF: 1800
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned, place 2 spell counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.

Arcanite Magician/Assault Mode
:LIGHT / Spellcaster / 9 Stars /ATK: 900 DEF: 2300
This card cannot be Normal summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed you can Special Summon 1 "Arcanite Magician" from your Graveyard.

Assault Beast
/EARTH / Beast-Warrior / 4 Stars /ATK: 1900 DEF: 1200
You can discard this card to the Graveyard to add 1 "Assault Mode Activate" from your deck to your hand.

Assault Counter
/Counter Trap
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.

Assault Mercenary
/EARTH / Warrior / 4 Stars /ATK: 1800 DEF: 300
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.

Assault Mode Activate
/Normal Trap
Tribute 1 Synchro Monster, Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your deck in Attack Position.

Assault Overload
/Quick-Play Spell
Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level X200.

Assault Revival
/Quick-Play Spell
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning Conditions. Its effect(s) is negated and it cannot be Tributed. If it is removed from the field, remove it from play.

Assault Slash
/Normal Trap
Activate only while you control an /Assault Mode" monster. Destroy all face-up monsters on the field.

Assault Teleport
/Normal Spell
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.

Bee List Soldier
/WIND / Insect / 1 Star/ATK: 500 DEF: 400
You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.

Black Salvo
/Tuner Monster/DARK / Machine / 3 Stars/ATK: 100 DEF: 1100
When this card is Normal Summoned, you can Special Summon 1 Level 4 Dark Machine-Type monster from your Graveyard in face-up Defense Position. It's effect(s) is negated.

Blackwing - Bora the Spear
:DARK / Winged Beast / 4 Stars/ATK: 1700 DEF: 800
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card from your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Blackwing - Gale the Whirlwind
: Tuner Monster/DARK / Winged Beast / 3 Stars/ATK: 1300 DEF: 400
If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind", you can Special Summon this card from your hand. Once per turn, you can halve the ATK and DEF of 1 face-up monster your opponent controls.

Blackwing - Sirocco the Dawn
:DARK / Winged Beast / 5 Stars/ATK: 2000 DEF: 900
If your opponent controls a monster, and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn you can select 1 face-up "Blackwing" monster you control. It gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field, except itself. Monsters other than the selected monster cannot attack the turn you activate this effect.

Blackwing Armor Master
:Synchro /DARK / Winged Beast / 7 Stars/ATK: 2500 DEF: 1500
1 "Blackwing" Tuner + 1 or more non-Tuner monsters This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step(max 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0 until the End Phase.

Bone Crusher
:EARTH / Zombie / 4 Stars/ATK: 1600 DEF: 200
When this card is Special Summoned from your graveyard by the effect of a Zombie-Type monster, you can destroy 1 Spell or Trap Card your opponent controls. Destroy this card during the End Phase of the turn it was Special Summoned.

Code A Ancient Ruins
:Continuous Spell
Each time a face-up "Alien" monster(s) is destroyed, place 1 A-Counter on this card. Once per turn, you can remove 2 A-Counters from anywhere on the field to Special Summon 1 "Alien" monster from your Graveyard.

Colossal Fighter/Assault Mode
:DARK / Warrior / 10 Stars/ATK: 3300 DEF: 1500
This card cannot be Normal summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, you can send up to 2 Warrior-Type monsters from your deck to the Graveyard. All monsters your opponent controls lose 100 ATK for every Warrior-Type monster in your Graveyard. When this card on the field is destroyed, you can Special Summon 1 "Colossal Fighter" from your Graveyard.

Cosmic Fortress Gol'Gar
:Synchro / LIGHT / Reptile / 5 Stars/ATK: 2600 DEF: 1800
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters. Once per turn, you can select any number of face up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.

Cross-Sword Beetle
:WIND / Insect / 4 Stars/ATK: 1800 DEF: 1200
While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type monster, inflict the difference as Battle Damage to your opponent.

Dark Strike Fighter
:Synchro /DARK / Machine / 7 Stars/ATK: 2600 DEF: 1800
1 Tuner + 1 or more non-Tuner monsters. You can Tribute 1 monster to inflict damage to your opponent equal to its Level X 200.

Dark Tinker
:Tuner Monster/DARK / Fiend / 2 Stars/ATK: 1000 DEF: 1300
When this card you control is sent to the Graveyard, look at the top card of your Deck. Return that card to either the top or the bottom of the Deck.

Dark Voltanis
:DARK / Fairy / 8 Stars/ATK: 2800 DEF: 1400
After 1 Counter Trap Card you control has been activated and has resolved, you can Tribute 1 DARK monster to Special Summon this card from your hand. If this card is Special Summoned in this way, destroy 1 card on the field.

Debris Dragon
:Tuner Monster/WIND / Dragon / 4 Stars/ATK: 1000 DEF: 2000
When this card is Normal Summoned you can Special Summon 1 monster with 500 or less ATK from your Graveyard in Attack Position. That monster's effect(s) is negated. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Dragon-Type Synchro Monster. The other Synchro Material Monster(s) cannot be Level 4.

Descending Lost Star
:Normal Trap
Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. It's battle position cannot be changed.

Desert Protector
:EARTH / Insect / 4 Stars/ATK: 800 DEF: 1000
This card gains 30 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.

Dimension Fortress Weapon
:DARK / Machine / 4 Stars/ATK: 1700 DEF: 200
Cards cannot be sent from the Deck to the Graveyard.

Doomkaiser Dragon/Assault Mode
:FIRE / Zombie / 8 Stars/ATK: 2900 DEF: 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except with "Assault Mode Activate". When this card is Special Summoned, Special Summon any number of Zombie-Type Monsters from either player's Graveyard(s) to your side of the field. Those Monsters effects are negated, and they are destroyed during the End Phase this turn. When this card on the field is destroyed you can Special Summon 1 "Doomkaiser Dragon" from your Graveyard.

Dupe Frog
:WATER / Aqua / 2 Stars/ATK: 100 DEF: 2000
This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.

Ebon Arrow
:Normal Trap
Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle, and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.

Fake Explosion
:Normal Trap
Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by battle. After damage calculation, Special Summon 1 "Summon Reactor - SK" from your hand or Graveyard.

Flip Flop Frog
:WATER / Aqua / 2 Stars/ATK: 500 DEF: 200
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face up "Frog" monsters you control, except "Frog the jam".

Flying Fortress SKY FIRE
:WIND / Machine / 8 Stars/ATK: 3000 DEF: 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor - SK". Once per turn, you can send 1 card from your hand to the Graveyard to destroy 1 card your opponent controls. Once during each of your opponent's turns you can activate 1 of the following effects: *When your opponent Normal Summons or Special Summons a monster, destroy it and inflict 800 damage to your opponent. * When your opponent Sets a card, destroy it, and inflict 800 damage to your opponent.

Gladiator Beast Samnite
:EARTH / Beast / 3 Stars/ATK: 1600 DEF: 1200
If this card was Special Summoned by the effect of a "Gladiator beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attached or was attached you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your deck, except "Gladiator Beast Samnite".

Half or Nothing
:Normal Trap
Activate only during your opponent's battle Phase. Your opponent selects 1 of the following effects. * Halve the ATK of all monsters they control until the end of the Battle Phase. * End the Battle Phase.

Hydra Viper
:WATER / Reptile / 4 Stars/ATK: 1800 DEF: 400
Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.

Hyper Psychic Blaster
:Synchro /EARTH / Psychic / 9 Stars/ATK: 3000 DEF: 2500
1 Tuner + 1 or more non-Tuner Psychic-Type Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the Difference at the end of the Damage Step.

Hyper Psychic Blaster/Assault Mode
:EARTH / Psychic / 11 Stars/ATK: 3500 DEF: 3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.

Hyper Synchron
:Tuner Monster/LIGHT / Machine / 4 Stars/ATK: 1600 DEF: 800
If this card is sent to the Graveyard for the Synchro Summon of a Dragon-Type Synchro Monster, that monster gains 800 ATK Remove it from play during the End Phase.

Ido the Supreme Magical Force
:DARK / Fiend / 6 Stars/ATK: 2200 DEF: 800
You cannot Summon monsters. You can only control 1 "Ido the Supreme Magical Force". If this card is destroyed by a card effect and sent to the Graveyard, Special Summon it from your Graveyard During the next turn's Standby Phase and destroy all other monsters you control.

Indomitable Gladiator beast
:Quick-Play Spell
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" monsters from your Graveyard to the Deck to return this card to your hand.

Inmato
:DARK / Plant / 3 Stars/ATK: 1400 DEF: 800
When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.

Ivy Shackles
:Continuous Trap
While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.

Lifeforce Harmonizer
:WIND / Psychic / 2 Stars/ATK: 800 DEF: 400
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.

Metaphysical Regeneration
:Normal Trap
Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.

Morphtronic Mix-up
:Normal Trap
If you control 2 or more Face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.

Morphtronic Rusty Engine
:Equip Spell
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.

Mysterious Triangle
:Quick-Play Spell
Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your deck. Destroy it during the End Phase.

Night Wing Sorceress
:WIND / Spellcaster / 3 Stars/ATK: 1300 DEF: 1200
You can activate "Assault Mode Activate" the turn it is set.

Nightmare Archfiends
:Normal Trap
Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed its controller takes 800 damage.

Planet Pollutant Virus
:Normal Trap
Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end phase of your opponent's 3rd turn after this card's activation, place 1 A counter on each monster they Summon.

Prevention Star
:Equip Spell
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.

Prime Material Falcon
:WIND / Winged Beast / 5 Stars/ATK: 2200 DEF: 800
When an Effect Monster's effect to destroy a Spell or Trap Card(s) on the field is activated, you can send 1 card from your hand to the Graveyard to negate its activation and destroy the card.

Psychic Sword
:Equip Spell
Equip only to a Psychic-Type Monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).

Psychic Tuning
:Continuous Trap
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level X 400.

Raptor Wing Strike
:Normal Spell
Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.

Red Dragon Archfiend/Assault Mode
:DARK / Dragon / 10 Stars/ATK: 3500 DEF: 2500
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except with "assault Mode activate". If this card attacks, destroy all other monsters after damage calculation. When this card on the field is destroyed, you can Special Summon 1 "Red Dragon Archfiend" from your Graveyard.

Royal Swamp Eel
:Tuner Monster/WATER / Fish / 4 Stars/ATK: 1700 DEF: 1200
If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be Fish-Type.

Scanner
:LIGHT / Machine / 1 Star/ATK: 1 DEF: 1
Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.

Seed Cannon
:Continuous Spell
Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counter on it.

Shining Silver Force
:Counter Trap
Activate only when your opponent activates a Trap card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.

Six Scrolls of the Samurai
:Quick-Play Spell
Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.

Spell Reactor * RE
:DARK / Machine / 3 Stars/ATK: 1200 DEF: 900
Once per turn, when your opponent activates a Spell Card, you can destroy the Spell Card and inflict 800 damage to your opponent.

Spirit Force
:Normal Trap
Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.

Star Blast
:Normal Spell
Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.

Submarine Frog
:WATER / Aqua / 2 Stars/ATK: 1200 DEF: 600
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Summon Reactor * SK
:DARK / Machine / 5 Stars/ATK: 2000 DEF: 1400
The first time a monster(s) is Summoned to your opponent's side of the field each turn, inflict 800 damage to your opponent. During the Battle Phase of the turn this effect is activated, you can negate the attack of 1 monster your opponent controls. You can send 1 face-up "Trap Reactor Y FI", 1 face-up "Spell Reactor-RE" and this face-up card you control to the Graveyard to Special Summon 1 "Flying Fortress SKY FIRE" from your hand Deck or Graveyard.

Super Solar Nutrient
:Continuous Spell
Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster whose Level is equal to or lower than the Tributed monster's Level + 3 from your hand or Deck. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.

Synchro Change
:Normal Spell
Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. It's effect(s) is negated.

Telekinetic Power Well
:Quick-Play Spell
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total levels of those monsters X 300.

Totem Dragon
:EARTH / Dragon / 2 Stars/ATK: 400 DEF: 200
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.

Trap Eater
:Tuner Monster/DARK / Fiend / 4 Stars/ATK: 1900 DEF: 1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up Trap Card your opponent controls to the Graveyard.

Trap Reactor-Y FI
:DARK / Machine / 4 Stars/ATK: 800 DEF: 1800
Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.

Trojan Gladiator Beast
:Normal Trap
Special Summon 1 "Gladiator Beast" monster from your hand to your opponent's side of the field. Then draw 1 card.

Turret Warrior
:EARTH / Warrior / 5 Stars/ATK: 1200 DEF: 2000
You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK.

Twilight Rose Knight
:Tuner Monster/DARK / Warrior / 3 Stars/ATK: 1000 DEF: 1000
Your opponent cannot select a Plant-Type monster as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Plant-Type monster from your hand.

Twin-Sword Marauder
:DARK / Warrior / 4 Stars/ATK: 1600 DEF: 1000
Once per turn, after this card attacks a Defense Position monster, it can attack once more. During battle between this attacking card and a Defense Position monster whose DEF is lower than the attack of this card, inflict the difference as Battle Damage to your opponent.

Vengeful Servant
:Equip Spell
When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.

Violet Witch
:DARK / Spellcaster / 4 Stars /ATK: 1100 DEF: 1200
When this card is destroyed by battle and sent to the Graveyard, add 1 Plant-Type monster with 1500 or less DEF from your Deck to your hand.

Wall of Thorns
:Normal Trap
Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack position monsters your opponent controls.
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arbiasXD

arbiasXD


Posts : 647
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Join date : 2009-08-14
Location : Kosovo

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PostSubject: Re: Pack 51   Pack 51 I_icon_minitimeTue Jul 06, 2010 12:58 pm

thnx for the pack information Smile seem some good cards
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http://www.ks-net.tk
silversurfer

silversurfer


Posts : 60
Reputation : 0
Join date : 2009-11-16
Location : USA

Pack 51 Empty
PostSubject: Re: Pack 51   Pack 51 I_icon_minitimeTue Jul 06, 2010 5:41 pm

Thanks ArbiasXD i will keep on try to update information here
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Pack 51 Empty
PostSubject: Re: Pack 51   Pack 51 I_icon_minitime

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