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 Jinzo Return / Caius

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Rinnor
BigMatt17
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BigMatt17

BigMatt17


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Age : 33
Location : Florida, USA

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PostSubject: Jinzo Return / Caius   Jinzo Return / Caius I_icon_minitimeFri Dec 04, 2009 4:05 am

New deck i been trying out, any pointers on it??

Jinzo Return / Caius 4jlrir
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Rinnor

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PostSubject: Re: Jinzo Return / Caius   Jinzo Return / Caius I_icon_minitimeFri Dec 04, 2009 7:43 am

Lol, why u have 2x pulling the rug in deck xD?
put the card better in side, and add 2x necro gardna
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arbiasXD

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PostSubject: Re: Jinzo Return / Caius   Jinzo Return / Caius I_icon_minitimeFri Dec 04, 2009 10:11 am

hey there thnx for posting deck Smile it seems not bad at all just some fixing and will work perfectly i belive Very Happy OK

since you using Jinzo Strategy you should memize the unactivable traps means pulling would not be very good put them in side deck and add insteade of them 2x necro gardna and i would take out trooper and add Dark Armed D

and the nobl cards i would take them out too and add 1x Snipe Hunter + Raiza wouldn`t be bad and card D is probably good for the Jinzo thing but heavys your deck extramly - card.d And 2x poc is not a realy good idea put just one and add dandy + take out 'deal witht the dark world mim to 2 and + Snipe H should work very good togethere Smile Jinzo Return / Caius 687775
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BigMatt17

BigMatt17


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PostSubject: Re: Jinzo Return / Caius   Jinzo Return / Caius I_icon_minitimeFri Dec 04, 2009 8:43 pm

Thanks for the great idea's, Actually got a 2TK in Auto Dueling twice in a row in DA with Level Limit on.
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TheOnlyDmoc

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PostSubject: Re: Jinzo Return / Caius   Jinzo Return / Caius I_icon_minitimeSat Dec 05, 2009 11:42 am

why not use morphing jar
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BigMatt17

BigMatt17


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PostSubject: Re: Jinzo Return / Caius   Jinzo Return / Caius I_icon_minitimeSat Dec 05, 2009 4:38 pm

TheOnlyDmoc wrote:
why not use morphing jar

Thanks bro he was totally off my mind lol.
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dubs

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PostSubject: Re: Jinzo Return / Caius   Jinzo Return / Caius I_icon_minitimeMon Dec 07, 2009 2:24 pm

also u should try to put future fusion and and overload fusion s0 u cant otk ur opponent by having chimeratech overdragon also i would recommend using cyber valleys and mind controls to mill ur deck faster and this might b hard to pull off b ut if u use 2 golds it should work out fine
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BigMatt17

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PostSubject: Re: Jinzo Return / Caius   Jinzo Return / Caius I_icon_minitimeMon Dec 07, 2009 5:06 pm

Thanks much dubs
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Katfish

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PostSubject: Re: Jinzo Return / Caius   Jinzo Return / Caius I_icon_minitimeSun Apr 18, 2010 11:23 am

OK Matt I'll help you out here.
This deck is designed to be a "Dark" deck.
Jinzo will leave the field so your traps work (remember).
-3 momongs
+2 necro gardna
+Dad
-2 pulling the rug
+2 bottomless trap
-treeborn (not needed in this deck)
1 monster reincarnation (to get Dad back in your hand)
+ morphing jar (required)
-2 allure (I know everyone loves this card but out of play your not set up for)
+2 limit reverse (call back returner then kill him off) also more fodder for CCV
-2 lightsworn
+1 was call of the haunted now Monster reborn
42 cards is ok with this deck since it's set to go thru so many cards fast.
I won my 2nd GS set with this deck, it works !
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PostSubject: Re: Jinzo Return / Caius   Jinzo Return / Caius I_icon_minitime

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